{
    "name": "Assassin",
    "type": "npc",
    "system": {
        "abilities": {
            "str": {
                "value": 11
            },
            "dex": {
                "value": 16
            },
            "con": {
                "value": 14
            },
            "int": {
                "value": 13
            },
            "wis": {
                "value": 11
            },
            "cha": {
                "value": 10
            }
        },
        "attributes": {
            "ac": {
                "flat": 15,
                "calc": "natural"
            },
            "hp": {
                "value": 78,
                "max": 78,
                "formula": "12d8 + 24"
            },
            "movement": {
                "units": "ft",
                "walk": 30,
                "burrow": null,
                "climb": null,
                "fly": null,
                "swim": null,
                "hover": false,
                "special": ""
            },
            "senses": {
                "units": "ft",
                "darkvision": 0,
                "blindsight": 0,
                "tremorsense": 0,
                "truesight": 0
            },
            "spelldc": 10
        },
        "details": {
            "cr": 8,
            "xp": {
                "value": 3900
            },
            "type": {
                "value": "humanoid",
                "subtype": "",
                "custom": ""
            },
            "alignment": ""
        },
        "traits": {
            "size": "med",
            "dv": {
                "value": [],
                "custom": ""
            },
            "dr": {
                "value": [
                    "poison"
                ],
                "custom": ""
            },
            "di": {
                "value": [],
                "custom": ""
            },
            "ci": {
                "value": [],
                "custom": ""
            },
            "languages": {
                "value": [],
                "custom": "Thieves' cant plus any two languages"
            }
        }
    },
    "items": [
        {
            "name": "Assassinate",
            "type": "feat",
            "system": {
                "description": {
                    "value": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit."
                }
            }
        },
        {
            "name": "Evasion",
            "type": "feat",
            "system": {
                "description": {
                    "value": "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
                }
            }
        },
        {
            "name": "Sneak Attack (1/Turn)",
            "type": "feat",
            "system": {
                "description": {
                    "value": "The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll."
                }
            }
        },
        {
            "name": "Multiattack",
            "type": "feat",
            "system": {
                "description": {
                    "value": "The assassin makes two shortsword attacks."
                }
            }
        },
        {
            "name": "Shortsword",
            "type": "feat",
            "system": {
                "description": {
                    "value": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."
                }
            }
        },
        {
            "name": "Light Crossbow",
            "type": "feat",
            "system": {
                "description": {
                    "value": "Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."
                }
            }
        }
    ],
    "flags": {
        "bookwyrm": {
            "entryId": "01a105f3-5a09-7258-ac7d-d531caea628d",
            "source": "Bookwyrm"
        }
    }
}