{{monster,frame
## Barbed Devil
*Medium Fiend, Lawful Evil*
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**Armor Class** :: 15 (natural)
**Hit Points** :: 110 (13d8 + 52)
**Speed** :: 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|17 (+3)|18 (+4)|12 (+1)|14 (+2)|14 (+2)|
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**Skills** :: Deception +5, Insight +5, Perception +8
**Damage Resistances** :: Cold
**Damage Immunities** :: Fire, Poison
**Condition Immunities** :: Poisoned
**Senses** :: darkvision 120 ft., passive perception 18, passive Perception 18
**Languages** :: Infernal, telepathy 120 ft.
**Challenge** :: 5 (1,800 XP)
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***Barbed Hide.*** At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

***Devil's Sight.*** Magical darkness doesn't impede the devil's darkvision.

***Magic Resistance.*** The devil has advantage on saving throws against spells and other magical effects.
### Actions
***Multiattack.*** The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

***Claw.*** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

***Tail.*** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

***Hurl Flame.*** Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
}}