{{monster,frame
## Chuul
*Large Aberration, Chaotic Evil*
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**Armor Class** :: 16 (natural)
**Hit Points** :: 93 (11d10 + 33)
**Speed** :: 30 ft., swim 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|10 (+0)|16 (+3)|5 (-3)|11 (+0)|5 (-3)|
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**Skills** :: Perception +4
**Damage Immunities** :: Poison
**Condition Immunities** :: Poisoned
**Senses** :: darkvision 60 ft., passive perception 14, passive Perception 14
**Languages** :: understands Deep Speech but can't speak
**Challenge** :: 4 (1,100 XP)
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***Amphibious.*** The chuul can breathe air and water.

***Sense Magic.*** The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
### Actions
***Multiattack.*** The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

***Pincer.*** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

***Tentacles.*** One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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