{{monster,frame
## Dragon Turtle
*Gargantuan Dragon, Neutral*
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**Armor Class** :: 20 (natural)
**Hit Points** :: 341 (22d20 + 110)
**Speed** :: 20 ft., swim 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|25 (+7)|10 (+0)|20 (+5)|10 (+0)|12 (+1)|12 (+1)|
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**Damage Resistances** :: Fire
**Senses** :: darkvision 120 ft., passive perception 11, passive Perception 11
**Languages** :: Aquan, Draconic
**Challenge** :: 17 (18,000 XP)
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***Amphibious.*** The dragon turtle can breathe air and water.
### Actions
***Multiattack.*** The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

***Bite.*** Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

***Claw.*** Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

***Tail.*** Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

***Steam Breath.*** The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
}}