{{monster,frame
## Hezrou
*Large Fiend, Chaotic Evil*
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**Armor Class** :: 16 (natural)
**Hit Points** :: 136 (13d10 + 65)
**Speed** :: 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|17 (+3)|20 (+5)|5 (-3)|12 (+1)|13 (+1)|
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**Damage Resistances** :: Cold, Fire, Lightning
**Damage Immunities** :: Poison
**Condition Immunities** :: Poisoned
**Senses** :: darkvision 120 ft., passive perception 11, passive Perception 11
**Languages** :: Abyssal, telepathy 120 ft.
**Challenge** :: 8 (3,900 XP)
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***Magic Resistance.*** The hezrou has advantage on saving throws against spells and other magical effects.

***Stench.*** Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
### Actions
***Multiattack.*** The hezrou makes three attacks: one with its bite and two with its claws.

***Bite.*** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

***Claws.*** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
}}