{{monster,frame
## Magmin
*Small Elemental, Chaotic Neutral*
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**Armor Class** :: 14 (natural)
**Hit Points** :: 9 (2d6 + 2)
**Speed** :: 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|7 (-2)|15 (+2)|12 (+1)|8 (-1)|11 (+0)|10 (+0)|
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**Damage Immunities** :: Fire
**Senses** :: darkvision 60 ft., passive perception 10, passive Perception 10
**Languages** :: Ignan
**Challenge** :: 1/2 (100 XP)
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***Death Burst.*** When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

***Ignited Illumination.*** As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
### Actions
***Touch.*** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
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