{{monster,frame
## Shadow
*Medium Undead, Chaotic Evil*
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**Armor Class** :: 12 (dex)
**Hit Points** :: 16 (3d8 + 3)
**Speed** :: 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|6 (-2)|14 (+2)|13 (+1)|6 (-2)|10 (+0)|8 (-1)|
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**Skills** :: Stealth +4
**Damage Vulnerabilities** :: Radiant
**Damage Resistances** :: Acid, Cold, Fire, Lightning, Thunder
**Damage Immunities** :: Necrotic, Poison
**Condition Immunities** :: Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Exhaustion
**Senses** :: darkvision 60 ft., passive perception 10, passive Perception 10
**Languages** :: —
**Challenge** :: 1/2 (100 XP)
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***Amorphous.*** The shadow can move through a space as narrow as 1 inch wide without squeezing.

***Shadow Stealth.*** While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

***Sunlight Weakness.*** While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
### Actions
***Strength Drain.*** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
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