{{monster,frame
## Swarm of Quippers
*Medium Beast*
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**Armor Class** :: 13 (dex)
**Hit Points** :: 28 (8d8 - 8)
**Speed** :: 0 ft., swim 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|13 (+1)|16 (+3)|9 (-1)|1 (-5)|7 (-2)|2 (-4)|
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**Damage Resistances** :: Bludgeoning, Piercing, Slashing
**Condition Immunities** :: Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
**Senses** :: darkvision 60 ft., passive perception 8, passive Perception 8
**Languages** :: —
**Challenge** :: 1 (200 XP)
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***Blood Frenzy.*** The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

***Swarm.*** The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

***Water Breathing.*** The swarm can breathe only underwater.
### Actions
***Bites.*** Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
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