{{monster,frame
## Bone Devil
*Large Fiend, Lawful Evil*
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**Armor Class** :: 16 (natural armor)
**Hit Points** :: 161 (17d10 + 68)
**Speed** :: 40 ft., fly 40 ft., swim 20 ft., climb 20 ft., crawl 20 ft.
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|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|18 (+4)|16 (+3)|18 (+4)|13 (+1)|14 (+2)|16 (+3)|
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**Skills** :: Deception +7, Insight +6
**Damage Resistances** :: Cold
**Damage Immunities** :: Fire, Poison
**Condition Immunities** :: Poisoned
**Senses** :: passive Perception 12, darkvision 120 ft., passive Perception 12
**Languages** :: Infernal; telepathy 120 ft.
**Challenge** :: 9 (5,000 XP)
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***Diabolical Restoration.*** If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

***Magic Resistance.*** The devil has Advantage on saving throws against spells and other magical effects.
### Actions
***Claw.*** Melee Attack Roll: +8, reach 10 ft. 13 (2d8 + 4) Slashing damage.

***Infernal Sting.*** Melee Attack Roll: +8, reach 10 ft. 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.

***Multiattack.*** The devil makes two Claw attacks and one Infernal Sting attack.
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