Puzzles — Bookwyrm
49 entries
| Name | Type | Summary | Tags | Source |
|---|---|---|---|---|
| Assassin's Nest Mechanism | Puzzle | A clockwork nest of needles guarding a guildmaster's strongbox. Eight sections, one slip allowed. | BW | |
| Chord of the Drowned Choir | Puzzle | A flooded chapel plays its hymn once. Repeat it before the water rises. | BW | |
| Grimble's Clockwork Surprise | Puzzle | A ticking gnomish bomb and a manual only one of you can read. | BW | |
| Merchant's Four-Tumbler Strongbox | Puzzle | A brass-bound strongbox with a guild-made four-tumbler lock. Honest work, honestly hard. | BW | |
| Rusted Cellar Padlock | Puzzle | A flaking iron padlock on a root-cellar hatch. Two pins, and not much fight left in them. | BW | |
| Sealed Glyph Ward | Puzzle | An arcane ward etched into a vault door. Trace the gap between its glyphs without waking them. | BW | |
| The Alchemist's Astrolabe | Puzzle | Four interlocking rings of alchemical sigils, every one geared to its neighbour. | BW | |
| The Alchemist's Volatile Still | Puzzle | A bubbling copper still wired to go up in green smoke. | BW | |
| The Apprentice's Scrying Slate | Puzzle | A student's scrying slate, still warm, its practice ward half-finished in chalky light. | BW | |
| The Archmage's Last Letter | Puzzle | A dull letter home, written by a wizard who never wrote a dull word in his life. | BW | |
| The Archmage's Reliquary | Puzzle | A silent hundred-number dial that allows no error. | BW | |
| The Brass Threshold | Puzzle | A short brass floor before a treasury door. Most of the plates are wired to dart holes. | BW | |
| The Cartographer's Blank Page | Puzzle | A soot-dark page torn from a map-maker's notebook, apparently empty. | BW | |
| The Cellar Strongbox | Puzzle | A tavern keeper's brass strongbox with a three-digit lock. | BW | |
| The Clockwork Postmaster's Cabinet | Puzzle | A lettered brass cabinet whose code changes every session. | BW | |
| The Counting-House Vault | Puzzle | A brass vault door whose combination is written in the ledger. | BW | |
| The Deepforge Rune-Console | Puzzle | A dwarven rune-console cut into basalt, its ember-lit runes guarding the forge-hall doors. | BW | |
| The Door That Listens | Puzzle | A carved stone face bars the way, and it will only open for the right word. | BW | |
| The Drowned Bishop's Cryptex | Puzzle | A green-crusted bronze cryptex with seven numbered rings, pulled from a flooded crypt. | BW | |
| The Drowned Captain's Safe | Puzzle | A corroded ship's safe that barely whispers its combination. | BW | |
| The Dwarven Memory Wall | Puzzle | Twelve carved stone tiles guard a clan door. Turn them in pairs, but the wall only forgives so many mistakes. | BW | |
| The Five Weights | Puzzle | A runic floor that opens only when five of its tiles are held down at once. | BW | |
| The Fortune Teller's Spread | Puzzle | A carnival seer's face-down tarot spread that only opens her strongbox when every pair is found. | BW | |
| The Gauntlet of Needles | Puzzle | A long trapped hall. One wrong step and the whole floor fires. | BW | |
| The Gnomish Cipher-Engine | Puzzle | A brass-cased gnomish terminal behind green glass, ticking as its gears chew through ciphers. | BW | |
| The Hall of Broken Mirrors | Puzzle | A hag's shattered mirror, its sixteen shards each holding a sigil. Mismatch too often and the mirror looks back. | BW | |
| The Hall of False Kings | Puzzle | Four stone kings, one true heir, and a single chance to point at him. | BW | |
| The Lich's Card Table | Puzzle | Twenty cards dealt by a skeletal croupier. One mismatch too many and the house wins. | BW | |
| The Lich-King's Oracle Glass | Puzzle | A tall scrying glass that whispers long, cold words, and punishes those who guess wrong. | BW | |
| The Ossuary Cryptex | Puzzle | A cylinder of yellowed bone, five rings carved with letters, found clasped in a skeletal hand. | BW | |
| The Planetary Sigil Door | Puzzle | An archmage's sigil plate keyed to the seven wandering stars. | BW | |
| The Quartermaster's Cryptex | Puzzle | A dented brass cryptex with four lettered rings, lashed inside a supply crate. | BW | |
| The Quartermaster's Strongbox | Puzzle | A squat steel strongbox with a forgiving three-number dial. | BW | |
| The Riddle of the Conduits | Puzzle | A lich's ward with four conduits, one riddle and no second chances. | BW | |
| The Runekeeper's Vault | Puzzle | A dwarven stone panel of twelve runes guarding a clan vault. | BW | |
| The Runewarden's Seal | Puzzle | A carved stone seal of three rune rings, geared against each other. | BW | |
| The Scribe's Last Question | Puzzle | A dead scribe's desk, a scroll with one question, and a key hidden somewhere in the room. | BW | |
| The Serpent's Floor | Puzzle | A crypt floor carved with a coiled serpent. Only its body is safe to walk. | BW | |
| The Singing Stones | Puzzle | Four standing stones hum a tune, one note at a time. Sing it back. | BW | |
| The Smuggler's Grocery List | Puzzle | A crumpled shopping list that smells faintly of lemons. | BW | |
| The Sphinx at the Crossroads | Puzzle | A sphinx who asks one riddle, allows three answers, and does not like to be kept waiting. | BW | |
| The Starwarden's Cryptex | Puzzle | A glassy black cryptex of six rune rings that hums faintly under moonlight. | BW | |
| The Tidewatcher's Orrery | Puzzle | Three brass rings of constellations, geared to turn the tide. | BW | |
| The Warded Reliquary | Puzzle | A saint's reliquary sealed with an arcane ward that bites. | BW | |
| The Warden's Riddle | Puzzle | A vault door carved with six runes and a riddle. Nothing sings: read the room. | BW | |
| Tripwire Pressure Housing | Puzzle | A brass-cased pressure plate under a flagstone. Ease the release pin along its groove before anyone steps on it. | BW | |
| Tyr's Gauntlet | Puzzle | Eight runes sing faster every round. The gauntlet only opens for a perfect memory. | BW | |
| Vault of the Gilded Hand | Puzzle | A thieves'-guild vault door: six pins that bind in a hidden order, and drop together when a pick breaks. | BW | |
| Widow's Needle Lock | Puzzle | A jewellery box whose keyhole hides a poisoned needle. Slide a probe past it without brushing the spring. | BW |