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FT0 For tabletop fantasy RPGs

Build characters, prepare campaigns, run the table, and publish work other groups can use. Every part knows about the others, and the whole rules library is there from the first minute.

FT1 Choose your path

Start with what you came to the table to do.

Each part stands on its own. The advantage shows up when your character, campaign, rules and homebrew already know about one another.

Seats Who you are at the table

Tools What you play with

Browse the rules first

FT2 Connected by design

Keep the thread from first idea to game night.

Bookwyrm is not a folder of separate utilities. Content made in one place is ready everywhere it belongs.

  1. Find the rule

    Search the library, follow a cross-link, and move between the 2014 and 2024 rules without losing your place.

  2. Make it yours

    Add a character, creature, spell, item, map or generator to a compendium your group can rely on.

  3. Bring it to the table

    Use the same content in campaigns, encounters, rolls and live sessions instead of copying it between tools.

  4. Share beyond your table

    Publish work freely for the community, or offer it through your storefront when you are ready.

FT3 One connected flow

Build it, run it, and share it without starting over.

  1. Build a character

    Make the interesting choices, then carry the finished sheet into play.

    A Bookwyrm character sheet with rollable abilities and actions
    A Bookwyrm character sheet with rollable abilities and actions
    Every value on the sheet is rollable.
    Character sheets
  2. Run the campaign

    Keep the party, the preparation and the live tools around one adventure.

    A Bookwyrm campaign command centre with session tools and campaign information
    A Bookwyrm campaign command centre with session tools and campaign information
    The campaign home shows what the next session needs.
    For Dungeon Masters
  3. Publish your work

    Author connected material and present it clearly for other tables.

    The Bookwyrm creature authoring workspace
    The Bookwyrm creature authoring workspace
    Authoring fields shaped around the content, not a blank page.
    For creators

FT4 Live play

A tabletop that already knows the campaign.

Open the map, bring in the party, roll from the content you prepared, and keep remote or hybrid nights moving without rebuilding the game in another app.

A live Bookwyrm session: a cavern battle map with party and monster tokens, a creature stat block and campaign chat open in floating windows, a token's action menu open, and the DM screen showing initiative order.
A live Bookwyrm session: a cavern battle map with party and monster tokens, a creature stat block and campaign chat open in floating windows, a token's action menu open, and the DM screen showing initiative order.
Maps, tokens, initiative and campaign chat in one session.

Pick up your dice.

Bring the whole adventure under one roof. Start with the part you need today, and the rest is ready when your game grows into it.

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