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DM1 For Dungeon Masters

Prepare the adventure, gather your players, run the session, and keep the campaign’s memory intact without stitching together a stack of unrelated tools.

DM2 The campaign flow

From the first note to the session recap.

Bookwyrm follows the way a home-table DM actually works, with one campaign carrying the context through every stage.

  1. 01

    Prepare

    Collect rules, homebrew, maps, encounters, notes and handouts inside the campaign they are meant for.

  2. 02

    Gather

    Invite the party, connect their characters, share the compendiums they are allowed, and keep the table talking in one place.

  3. 03

    Run

    Move into a live session with the tabletop, initiative, dice, chat, handouts and soundboard already around you.

  4. 04

    Remember

    Notes, transcripts, rolls and campaign history stay attached to the adventure instead of scattering across old tabs.

DM3 Campaign command centre

Open the campaign and know what comes next.

The campaign home is the way into the work, not another dashboard asking you to organise the dashboard.

The next session at a glance
See what needs attention before the party arrives, then move straight into preparation or play.
Players and characters in context
Know who has joined, which character they bring, and what the group can reach.
Campaign tools, not global clutter
Notes, encounters, maps, chat and session controls open in the context of the campaign you are running.
Ready content before blank forms
Begin with searchable 5e rules and published work, then write homebrew only where the adventure needs it.
A Bookwyrm campaign command centre with session tools and campaign information
A Bookwyrm campaign command centre with session tools and campaign information
The party, the next session and the campaign tools, on one screen.

DM4 At the table

Fast enough for live play. Connected enough to remember it.

Use only the tools the session needs. Recording, transcription, Live Assist and AI-supported preparation stay optional and out of the way until you call for them.

A live Bookwyrm session: a cavern battle map with party and monster tokens, a creature stat block and campaign chat open in floating windows, a token's action menu open, and the DM screen showing initiative order.
A live Bookwyrm session: a cavern battle map with party and monster tokens, a creature stat block and campaign chat open in floating windows, a token's action menu open, and the DM screen showing initiative order.
The live tabletop keeps initiative, tokens and campaign chat close at hand.

Pick up your dice.

Obsidian and gold, straight from the app. Grab one and give it a spin, then bring them to your own table.

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