PL0 For players
Build a character with as much guidance as you want, then play from a sheet that keeps the numbers, the rules and your resources within reach.
PL1 Build
Make the choices. Let the sheet keep the books.
The builder holds a first-timer's hand without slowing down anyone who already knows exactly what they want. Spend the points and watch the summary follow.
Create character
- Basics
- Class & level
- Species
- Background
- Abilities
- Backstory
Generation method
Point buy
Points remaining 3 / 27
- STR Strength 10 +0 2 pts
- DEX Dexterity 15 +2 9 pts
- CON Constitution 14 +2 7 pts
- INT Intelligence 10 +0 2 pts
- WIS Wisdom 10 +0 2 pts
- CHA Charisma 10 +0 2 pts
Build summary
Wren Ashvale
- STR
- 10
- +0
- DEX
- 15
- +2
- CON
- 14
- +2
- INT
- 10
- +0
- WIS
- 10
- +0
- CHA
- 10
- +0
- 12 HP
- AC 12
- Init +2
- Medium
Speed Walk 30 ft
- Guidance without a railway
- Follow a clear path through ancestry, class, abilities and equipment, with enough context to understand each choice.
- Automation you can inspect
- The sheet handles the routine maths and shows where every value came from, leaving room for table rulings and homebrew.
- Level up without rebuilding
- Choices, resources and campaign connections carry forward as the character grows, multiclass paths included.
- Official rules and homebrew together
- Pick from supported 5e material and anything your table has shared, without keeping a second character sheet.
PL2 Play
Spend less of your turn hunting for the rule.
The live sheet brings a detail forward the moment it matters and keeps the rest out of the way.
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A sheet made for play
Actions, spells, resources, conditions and rollable values stay where you can reach them during a turn.
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Connected to the campaign
Join the party once, then move between your character, campaign chat, handouts, maps and live sessions.
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Useful away from Bookwyrm
Share a read-only sheet or print the character when the table needs a portable copy. Your work is not trapped behind the live app.
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Ready for any table
A standalone character is useful on its own, and gets richer when the rest of the group plays in Bookwyrm.
PL3 Roll and play
One character, part of the whole campaign.
When your DM reveals a handout, starts a session or shares new content, it lands in the same place as the character you already play.
Marketplace content stays optional, so finding something new never interrupts game night.
PL4 Everyone else at the table
The same game, from every seat.
Your DM runs the campaign your character lives in, and creators write the adventures you play through.