SRD 5.1 SRD 5.1 (current printing)

SRD 5.2 SRD 5.2.1

Aboleth

Large Aberration, Lawful Evil

Armor Class 17 (natural)

Hit Points 135 (18d10 + 36)

Speed 10 ft., swim 40 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Saving Throws
, ,
Skills
,
Senses
darkvision 120 ft., passive perception 20
Languages
Deep Speech, telepathy 120 ft.
Challenge
1 (5,900 XP)

Traits

Amphibious. The aboleth can breathe air and water.
Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for hours. The diseased creature can breathe only underwater.
Probing Telepathy. If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.

Actions

The aboleth makes three tentacle attacks.
Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: . If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.
Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: .
The aboleth targets one creature it can see within 30 ft. of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.

Legendary Actions

3 Legendary Actions Aboleth can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Aboleth regains spent Legendary Actions at the start of its turn.
Detect. The aboleth makes a Wisdom (Perception) check.
Tail Swipe. The aboleth makes one tail attack.
Psychic Drain (Costs 2 Actions). One creature charmed by the aboleth takes , and the aboleth regains hit points equal to the damage the creature takes.

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

The Monsters Know What They're Doing adds Tactics to this creature. View

Monster Loot: Monster Manual adds Loot to this creature. View

Creature Harvest Index: Aberrations adds Loot to this creature. View

Monster Loot: Waterdeep: Dungeon of the Mad Mage adds Loot to this creature. View

Monster Loot: Ghosts of Saltmarsh adds Loot to this creature. View

Monster Loot: Journeys through the Radiant Citadel adds Loot to this creature. View

Monster Loot: Phandelver and Below: The Shattered Obelisk adds Loot to this creature. View

Monster Loot: Princes of the Apocalypse adds Loot to this creature. View

Monster Loot: Tales from the Yawning Portal adds Loot to this creature. View

Monster Loot: Tomb of Annihilation adds Loot to this creature. View

Monster Loot: Van Richten's Guide to Ravenloft adds Loot to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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