SRD 5.1 SRD 5.1 (current printing)

SRD 5.2 SRD 5.2.1

Adult Copper Dragon

Huge Dragon, Chaotic Good

Armor Class 18 (natural)

Hit Points 184 (16d12 + 80)

Speed 40 ft., climb 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Saving Throws
, , ,
Skills
, ,
Damage Immunities
Acid
Senses
blindsight 60 ft., darkvision 120 ft., passive perception 22
Languages
Common, Draconic
Challenge
14 (11,500 XP)

Traits

Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.

Actions

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: .
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
The dragon uses one of the following breath weapons. Acid Breath. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking on a failed save, or half as much damage on a successful one. Slowing Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Legendary Actions

3 Legendary Actions Adult Copper Dragon can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Adult Copper Dragon regains spent Legendary Actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take and be knocked prone. The dragon can then fly up to half its flying speed.

Lifecycle

Follow this creature’s possible stages of maturity.

Matures into Copper Dragon Wyrmling CR 1 Young Copper Dragon CR 7
Adult Copper Dragon Current stage CR 14
Ancient Copper Dragon CR 21
Copper Dragon Egg Known stage

Monster Loot: Monster Manual adds Loot to this creature. View

Creature Harvest Index: Dragons adds Loot to this creature. View

Monster Loot: Candlekeep Mysteries adds Loot to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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