SRD 5.1 SRD 5.1 (current printing)

SRD 5.2 SRD 5.2.1

Adult Gold Dragon

Huge Dragon, Lawful Good

Armor Class 19 (natural)

Hit Points 256 (19d12 + 133)

Speed 40 ft., fly 80 ft., swim 40 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Saving Throws
, , ,
Skills
, , ,
Damage Immunities
Fire
Senses
blindsight 60 ft., darkvision 120 ft., passive perception 24
Languages
Common, Draconic
Challenge
17 (18,000 XP)

Traits

Amphibious. The dragon can breathe air and water.
Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.

Actions

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: .
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

3 Legendary Actions Adult Gold Dragon can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Adult Gold Dragon regains spent Legendary Actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take and be knocked prone. The dragon can then fly up to half its flying speed.

Lifecycle

Follow this creature’s possible stages of maturity.

Matures into Gold Dragon Wyrmling CR 3 Young Gold Dragon CR 10
Adult Gold Dragon Current stage CR 17
Ancient Gold Dragon CR 24
Gold Dragon Egg Known stage

Monster Loot: Monster Manual adds Loot to this creature. View

Creature Harvest Index: Dragons adds Loot to this creature. View

Monster Loot: Waterdeep: Dragon Heist adds Loot to this creature. View

Monster Loot: Journeys through the Radiant Citadel adds Loot to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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