For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Ice Walk --repeating_npctrait_-CREATE_description|The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
!setattr --sel --repeating_npctrait_-CREATE_name|Legendary Resistance --repeating_npctrait_-CREATE_description|If the dragon fails a saving throw, it can choose to succeed instead.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
!setattr --sel --repeating_npcaction_-CREATE_name|Bite --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Frightful Presence --repeating_npcaction_-CREATE_description|Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
!setattr --sel --repeating_npcaction_-CREATE_name|Cold Breath --repeating_npcaction_-CREATE_description|The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Detect --repeating_npcaction-l_-CREATE_description|The dragon makes a Wisdom (Perception) check.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Tail Attack --repeating_npcaction-l_-CREATE_description|The dragon makes a tail attack.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Wing Attack (Costs 2 Actions) --repeating_npcaction-l_-CREATE_description|The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Ice Walk.
The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Legendary Resistance.
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: .
Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking on a failed save, or half as much damage on a successful one.
Legendary Actions
3
Legendary Actions
Adult White Dragon can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Adult White Dragon regains spent Legendary Actions at the start of its turn.
Detect.
The dragon makes a Wisdom (Perception) check.
Tail Attack.
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions).
The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take and be knocked prone. The dragon can then fly up to half its flying speed.
Lifecycle
Follow this creature’s possible stages of maturity.
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