SRD 5.1 SRD 5.1 (current printing)

SRD 5.2 SRD 5.2.1

Adult White Dragon

Huge Dragon, Chaotic Evil

Armor Class 18 (natural)

Hit Points 200 (16d12 + 96)

Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Saving Throws
, , ,
Skills
,
Damage Immunities
Cold
Senses
blindsight 60 ft., darkvision 120 ft., passive perception 21
Languages
Common, Draconic
Challenge
13 (10,000 XP)

Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.

Actions

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: .
Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking on a failed save, or half as much damage on a successful one.

Legendary Actions

3 Legendary Actions Adult White Dragon can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Adult White Dragon regains spent Legendary Actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take and be knocked prone. The dragon can then fly up to half its flying speed.

Lifecycle

Follow this creature’s possible stages of maturity.

Matures into White Dragon Wyrmling CR 2 Young White Dragon CR 6
Adult White Dragon Current stage CR 13
Ancient White Dragon CR 20
White Dragon Egg Known stage

Monster Loot: Monster Manual adds Loot to this creature. View

Creature Harvest Index: Dragons adds Loot to this creature. View

Monster Loot: Waterdeep: Dungeon of the Mad Mage adds Loot to this creature. View

Monster Loot: Storm King's Thunder adds Loot to this creature. View

Monster Loot: Tyranny of Dragons adds Loot to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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