For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Death Throes --repeating_npctrait_-CREATE_description|When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.
!setattr --sel --repeating_npctrait_-CREATE_name|Fire Aura --repeating_npctrait_-CREATE_description|At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
!setattr --sel --repeating_npctrait_-CREATE_name|Magic Resistance --repeating_npctrait_-CREATE_description|The balor has advantage on saving throws against spells and other magical effects.
!setattr --sel --repeating_npctrait_-CREATE_name|Magic Weapons --repeating_npctrait_-CREATE_description|The balor's weapon attacks are magical.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The balor makes two attacks: one with its longsword and one with its whip.
!setattr --sel --repeating_npcaction_-CREATE_name|Longsword --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
!setattr --sel --repeating_npcaction_-CREATE_name|Whip --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
!setattr --sel --repeating_npcaction_-CREATE_name|Teleport --repeating_npcaction_-CREATE_description|The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Death Throes.
When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.
Fire Aura.
At the start of each of the balor's turns, each creature within 5 feet of it takes , and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes .
Magic Resistance.
The balor has advantage on saving throws against spells and other magical effects.
Magic Weapons.
The balor's weapon attacks are magical.
Actions
The balor makes two attacks: one with its longsword and one with its whip.
Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: . If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
Melee Weapon Attack: to hit, reach 30 ft., one target. Hit: , and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
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Monster Loot: Out of the Abyss
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Official miniatures
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