For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Stone Camouflage --repeating_npctrait_-CREATE_description|The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
!setattr --sel --repeating_npctrait_-CREATE_name|Gnome Cunning --repeating_npctrait_-CREATE_description|The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
!setattr --sel --repeating_npctrait_-CREATE_name|Innate Spellcasting --repeating_npctrait_-CREATE_description|The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: nondetection (self only) 1/day each: blindness/deafness, blur, disguise self
!setattr --sel --repeating_npcaction_-CREATE_name|Poisoned Dart --repeating_npcaction_-CREATE_description|Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Stone Camouflage.
The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning.
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting.
The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Actions
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Ranged Weapon Attack: to hit, range 30/120 ft., one creature. Hit: , and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
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