For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --npc|1 --npc_name|Dretch --npc_type|Small fiend, Chaotic Evil --npc_ac|11 --npc_actype|natural --hp|18|18 --npc_hpformula|4d6 + 4 --npc_speed|20 ft. --npc_challenge|1/4 --npc_xp|50 --npc_senses|darkvision 60 ft., passive perception 9 --npc_languages|, Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) --npc_vulnerabilities| --npc_resistances|Cold, Fire, Lightning --npc_immunities|Poison --npc_condition_immunities|Poisoned --strength_base|11 --dexterity_base|11 --constitution_base|12 --intelligence_base|5 --wisdom_base|8 --charisma_base|3
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The dretch makes two attacks: one with its bite and one with its claws.
!setattr --sel --repeating_npcaction_-CREATE_name|Bite --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Claws --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Fetid Cloud --repeating_npcaction_-CREATE_description|A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge
1/4 (50 XP)
Actions
The dretch makes two attacks: one with its bite and one with its claws.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
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Pre-painted minis of this creature, catalogued from minisgallery.com.
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