Drow
Medium Humanoid, Neutral Evil
Armor Class 15 (armor)
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| () | () | () | () | () | () |
- Skills
- ,
- Senses
- darkvision 120 ft., passive perception 12
- Languages
- Elvish, Undercommon
- Challenge
- 1/4 (50 XP)
For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --npc|1 --npc_name|Drow --npc_type|Medium humanoid, Neutral Evil --npc_ac|15 --npc_actype|armor --hp|13|13 --npc_hpformula|3d8 --npc_speed|30 ft. --npc_challenge|1/4 --npc_xp|50 --npc_senses|darkvision 120 ft., passive perception 12 --npc_languages|, Elvish, Undercommon --npc_vulnerabilities| --npc_resistances| --npc_immunities| --npc_condition_immunities| --strength_base|10 --dexterity_base|14 --constitution_base|10 --intelligence_base|11 --wisdom_base|11 --charisma_base|12 --npc_perception_base|2 --npc_skills_flag|1 --npc_stealth_base|4
!setattr --sel --repeating_npctrait_-CREATE_name|Fey Ancestry --repeating_npctrait_-CREATE_description|The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
!setattr --sel --repeating_npctrait_-CREATE_name|Innate Spellcasting --repeating_npctrait_-CREATE_description|The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire
!setattr --sel --repeating_npctrait_-CREATE_name|Sunlight Sensitivity --repeating_npctrait_-CREATE_description|While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
!setattr --sel --repeating_npcaction_-CREATE_name|Shortsword --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Hand Crossbow --repeating_npcaction_-CREATE_description|Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
!token-mod --set name|"Drow" width|1g height|1g bar1_value|13 bar1_max|13 bar2_value|15 night_vision|on night_vision_distance|120
Medium Humanoid, Neutral Evil
Armor Class 15 (armor)
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| () | () | () | () | () | () |
Monster Weaknesses adds Weaknesses to this creature. View
The Monsters Know What They're Doing adds Tactics to this creature. View
Monster Loot: Monster Manual adds Loot to this creature. View
Monster Loot: Baldur's Gate: Descent into Avernus adds Loot to this creature. View
Monster Loot: Candlekeep Mysteries adds Loot to this creature. View
Monster Loot: Waterdeep: Dragon Heist adds Loot to this creature. View
Monster Loot: Waterdeep: Dungeon of the Mad Mage adds Loot to this creature. View
Monster Loot: Out of the Abyss adds Loot to this creature. View
Monster Loot: Phandelver and Below: The Shattered Obelisk adds Loot to this creature. View
Monster Loot: Tales from the Yawning Portal adds Loot to this creature. View
Pre-painted minis of this creature, catalogued from minisgallery.com.
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Monster Menagerie Revisited
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