For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Fire Form --repeating_npctrait_-CREATE_description|The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
!setattr --sel --repeating_npctrait_-CREATE_name|Illumination --repeating_npctrait_-CREATE_description|The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
!setattr --sel --repeating_npctrait_-CREATE_name|Water Susceptibility --repeating_npctrait_-CREATE_description|For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The elemental makes two touch attacks.
!setattr --sel --repeating_npcaction_-CREATE_name|Touch --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Fire Form.
The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes . In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes and catches fire; until someone takes an action to douse the fire, the creature takes at the start of each of its turns.
Illumination.
The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
Water Susceptibility.
For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
The elemental makes two touch attacks.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: . If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes at the start of each of its turns.
DM Options: Monster Talents
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Monster Loot: Monster Manual
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Home-Field Advantage
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Creature Harvest Index: Elementals
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Monster Loot: Candlekeep Mysteries
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Monster Loot: Waterdeep: Dungeon of the Mad Mage
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Monster Loot: Out of the Abyss
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Monster Loot: Princes of the Apocalypse
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Monster Loot: Storm King's Thunder
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Monster Loot: Tales from the Yawning Portal
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Monster Loot: The Wild Beyond the Witchlight
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Monster Loot: Tomb of Annihilation
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Monster Loot: Tyranny of Dragons
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Official miniatures
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