For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Stench --repeating_npctrait_-CREATE_description|Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
!setattr --sel --repeating_npctrait_-CREATE_name|Turn Defiance --repeating_npctrait_-CREATE_description|The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.
!setattr --sel --repeating_npcaction_-CREATE_name|Claws --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Stench.
Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
Turn Defiance.
The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.
Actions
Melee Weapon Attack: to hit, reach 5 ft., one creature. Hit: .
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: . If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Monster Loot: Monster Manual
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Monster Loot: Curse of Strahd
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Monster Loot: Baldur's Gate: Descent into Avernus
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Monster Loot: Dragonlance: Shadow of the Dragon Queen
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Monster Loot: Waterdeep: Dungeon of the Mad Mage
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Monster Loot: Strixhaven: A Curriculum of Chaos
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