SRD 5.1 SRD 5.1 (current printing)

SRD 5.2 SRD 5.2.1

Giant Crab

Medium Beast, Unaligned

Armor Class 15 (natural)

Hit Points 13 (3d8)

Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Skills
Senses
blindsight 30 ft., passive perception 9
Challenge
1/8 (25 XP)

Traits

Amphibious. The crab can breathe air and water.

Actions

Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: , and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Monster Weaknesses adds Weaknesses to this creature. View

Monster Loot: Monster Manual adds Loot to this creature. View

Creature Harvest Index: Beasts adds Loot to this creature. View

Monster Loot: Baldur's Gate: Descent into Avernus adds Loot to this creature. View

Monster Loot: Candlekeep Mysteries adds Loot to this creature. View

Monster Loot: Dragon of Icespire Peak adds Loot to this creature. View

Monster Loot: Waterdeep: Dungeon of the Mad Mage adds Loot to this creature. View

Monster Loot: Ghosts of Saltmarsh adds Loot to this creature. View

Monster Loot: Princes of the Apocalypse adds Loot to this creature. View

Monster Loot: Tales from the Yawning Portal adds Loot to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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