SRD 5.1 SRD 5.1 (current printing)

SRD 5.2 SRD 5.2.1

Giant Goat

Large Beast, Unaligned

Armor Class 11 (dex)

Hit Points 19 (3d10 + 3)

Speed 40 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Senses
passive perception 11
Challenge
1/2 (100 XP)

Traits

Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra . If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .

Monster Weaknesses adds Weaknesses to this creature. View

Monster Loot: Monster Manual adds Loot to this creature. View

Monster Loot: Curse of Strahd adds Loot to this creature. View

Creature Harvest Index: Beasts adds Loot to this creature. View

Monster Loot: The Wild Beyond the Witchlight adds Loot to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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