SRD 5.1 SRD 5.1 (current printing)

SRD 5.2 SRD 5.2.1

Giant Shark

Huge Beast, Unaligned

Armor Class 13 (natural)

Hit Points 126 (11d12 + 55)

Speed swim 50 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Skills
Senses
blindsight 60 ft., passive perception 13
Challenge
5 (1,800 XP)

Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.

Actions

Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

Monster Loot: Monster Manual adds Loot to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Creature Harvest Index: Beasts adds Loot to this creature. View

Monster Loot: Waterdeep: Dragon Heist adds Loot to this creature. View

Monster Loot: Dragonlance: Shadow of the Dragon Queen adds Loot to this creature. View

Monster Loot: Ghosts of Saltmarsh adds Loot to this creature. View

Monster Loot: Icewind Dale: Rime of the Frostmaiden adds Loot to this creature. View

Monster Loot: Journeys through the Radiant Citadel adds Loot to this creature. View

Monster Loot: Storm King's Thunder adds Loot to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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