From SRD 5.1

Lizardfolk

Medium Humanoid, Neutral

Armor Class 13 (natural)

Hit Points 22 (4d8 + 4)

Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Skills
, ,
Senses
passive perception 13
Languages
Draconic
Challenge
1/2 (100 XP)

Traits

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

The lizardfolk makes two melee attacks, each one with a different weapon.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 30/120 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .

DM Options: Monster Talents adds Talents to this creature. View

The Monsters Know What They're Doing adds Tactics to this creature. View

Monster Loot: Monster Manual adds Loot to this creature. View

Monster Loot: Waterdeep: Dungeon of the Mad Mage adds Loot to this creature. View

Monster Loot: Ghosts of Saltmarsh adds Loot to this creature. View

Monster Loot: Journeys through the Radiant Citadel adds Loot to this creature. View

Monster Loot: Princes of the Apocalypse adds Loot to this creature. View

Monster Loot: Tyranny of Dragons adds Loot to this creature. View

Monster Loot: Van Richten's Guide to Ravenloft adds Loot to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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