For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Death Burst --repeating_npctrait_-CREATE_description|When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
!setattr --sel --repeating_npctrait_-CREATE_name|False Appearance --repeating_npctrait_-CREATE_description|While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
!setattr --sel --repeating_npctrait_-CREATE_name|Innate Spellcasting --repeating_npctrait_-CREATE_description|The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
!setattr --sel --repeating_npcaction_-CREATE_name|Claws --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Fire Breath --repeating_npcaction_-CREATE_description|The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Death Burst.
When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking on a failed save, or half as much damage on a successful one.
False Appearance.
While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Innate Spellcasting.
The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Melee Weapon Attack: to hit, reach 5 ft., one creature. Hit: .
The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking on a failed save, or half as much damage on a successful one.
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Monster Loot: Monster Manual
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Creature Harvest Index: Elementals
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Monster Loot: Waterdeep: Dungeon of the Mad Mage
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Monster Loot: Out of the Abyss
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Monster Loot: Princes of the Apocalypse
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Monster Loot: Storm King's Thunder
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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