From SRD 5.1

Merfolk

Medium Humanoid, Neutral

Armor Class 11 (dex)

Hit Points 11 (2d8 + 2)

Speed 10 ft., swim 40 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Skills
Senses
passive perception 12
Languages
Aquan, Common
Challenge
1/8 (25 XP)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: , or if used with two hands to make a melee attack.

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

The Monsters Know What They're Doing adds Tactics to this creature. View

Monster Loot: Monster Manual adds Loot to this creature. View

Monster Loot: Waterdeep: Dragon Heist adds Loot to this creature. View

Monster Loot: Ghosts of Saltmarsh adds Loot to this creature. View

Monster Loot: Journeys through the Radiant Citadel adds Loot to this creature. View

Monster Loot: Storm King's Thunder adds Loot to this creature. View

Monster Loot: The Wild Beyond the Witchlight adds Loot to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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