Minotaur
Large Monstrosity, Chaotic Evil
Armor Class 14 (natural)
Hit Points 76 (9d10 + 27)
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| () | () | () | () | () | () |
- Skills
- Senses
- darkvision 60 ft., passive perception 17
- Languages
- Abyssal
- Challenge
- 3 (700 XP)
For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --npc|1 --npc_name|Minotaur --npc_type|Large monstrosity, Chaotic Evil --npc_ac|14 --npc_actype|natural --hp|76|76 --npc_hpformula|9d10 + 27 --npc_speed|40 ft. --npc_challenge|3 --npc_xp|700 --npc_senses|darkvision 60 ft., passive perception 17 --npc_languages|, Abyssal --npc_vulnerabilities| --npc_resistances| --npc_immunities| --npc_condition_immunities| --strength_base|18 --dexterity_base|11 --constitution_base|16 --intelligence_base|6 --wisdom_base|16 --charisma_base|9 --npc_perception_base|7 --npc_skills_flag|1
!setattr --sel --repeating_npctrait_-CREATE_name|Charge --repeating_npctrait_-CREATE_description|If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.
!setattr --sel --repeating_npctrait_-CREATE_name|Labyrinthine Recall --repeating_npctrait_-CREATE_description|The minotaur can perfectly recall any path it has traveled.
!setattr --sel --repeating_npctrait_-CREATE_name|Reckless --repeating_npctrait_-CREATE_description|At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
!setattr --sel --repeating_npcaction_-CREATE_name|Greataxe --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Gore --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
!token-mod --set name|"Minotaur" width|2g height|2g bar1_value|76 bar1_max|76 bar2_value|14 night_vision|on night_vision_distance|60
Large Monstrosity, Chaotic Evil
Armor Class 14 (natural)
Hit Points 76 (9d10 + 27)
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| () | () | () | () | () | () |
DM Options: Monster Talents adds Talents to this creature. View
Monster Weaknesses adds Weaknesses to this creature. View
The Monsters Know What They're Doing adds Tactics to this creature. View
Monster Loot: Monster Manual adds Loot to this creature. View
Home-Field Advantage adds Lair Actions to this creature. View
Legendary Bestiary adds Legendary Actions to this creature. View
Creature Harvest Index: Monstrosities adds Loot to this creature. View
Monster Loot: Baldur's Gate: Descent into Avernus adds Loot to this creature. View
Monster Loot: Waterdeep: Dragon Heist adds Loot to this creature. View
Monster Loot: Waterdeep: Dungeon of the Mad Mage adds Loot to this creature. View
Monster Loot: Out of the Abyss adds Loot to this creature. View
Monster Loot: Princes of the Apocalypse adds Loot to this creature. View
Monster Loot: Van Richten's Guide to Ravenloft adds Loot to this creature. View
Pre-painted minis of this creature, catalogued from minisgallery.com.
Minotaur
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