SRD 5.1 SRD 5.1 (current printing)

SRD 5.2 SRD 5.2.1

Minotaur Skeleton

Large Undead, Lawful Evil

Armor Class 12 (natural)

Hit Points 67 (9d10 + 18)

Speed 40 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Poisoned, Exhaustion
Senses
darkvision 60 ft., passive perception 9
Languages
understands Abyssal but can't speak
Challenge
2 (450 XP)

Traits

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra . If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .

Monster Weaknesses adds Weaknesses to this creature. View

Legendary Bestiary adds Legendary Actions to this creature. View

Monster Loot: Keys from the Golden Vault adds Loot to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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