SRD 5.1 SRD 5.1 (current printing)

SRD 5.2 SRD 5.2.1

Octopus

Small Beast, Unaligned

Armor Class 12 (dex)

Hit Points 3 (1d6)

Speed 5 ft., swim 30 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Skills
,
Senses
darkvision 30 ft., passive perception 12
Challenge
(10 XP)

Traits

Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.

Actions

Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Monster Weaknesses adds Weaknesses to this creature. View

Monster Loot: Monster Manual adds Loot to this creature. View

Creature Harvest Index: Beasts adds Loot to this creature. View

Monster Loot: Icewind Dale: Rime of the Frostmaiden adds Loot to this creature. View

Monster Loot: Storm King's Thunder adds Loot to this creature. View

Monster Loot: The Wild Beyond the Witchlight adds Loot to this creature. View


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