From SRD 5.1

Sahuagin

Medium Humanoid, Lawful Evil

Armor Class 12 (natural)

Hit Points 22 (4d8 + 4)

Speed 30 ft., swim 40 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Skills
Senses
darkvision 120 ft., passive perception 15
Languages
Sahuagin
Challenge
1/2 (100 XP)

Traits

Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: , or if used with two hands to make a melee attack.

DM Options: Monster Talents adds Talents to this creature. View

The Monsters Know What They're Doing adds Tactics to this creature. View

Monster Loot: Monster Manual adds Loot to this creature. View

Monster Loot: Ghosts of Saltmarsh adds Loot to this creature. View

Monster Loot: Tales from the Yawning Portal adds Loot to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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