For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npcaction_-CREATE_name|Longsword --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Shortbow --repeating_npcaction_-CREATE_description|Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
!setattr --sel --repeating_npcaction_-CREATE_name|Heart Sight --repeating_npcaction_-CREATE_description|The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
!setattr --sel --repeating_npcaction_-CREATE_name|Invisibility --repeating_npcaction_-CREATE_description|The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Ranged Weapon Attack: to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
DM Options: Monster Talents
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Monster Weaknesses
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Monster Loot: Monster Manual
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Creature Harvest Index: Fey
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Monster Loot: Candlekeep Mysteries
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Monster Loot: Keys from the Golden Vault
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Monster Loot: Princes of the Apocalypse
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Monster Loot: Storm King's Thunder
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Monster Loot: The Wild Beyond the Witchlight
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