From SRD 5.1
Wererat, Rat Form
Medium Humanoid, Lawful Evil
Armor Class 12 (natural)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| () | () | () | () | () | () |
- Skills
- ,
- Senses
- darkvision 60 ft., passive perception 12
- Challenge
- 2 (450 XP)
Traits
Shapechanger.
The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell.
The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: . If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
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