From SRD 5.1

Werewolf, Hybrid Form

Medium Humanoid, Chaotic Evil

Armor Class 12 (natural)

Hit Points 58 (9d8 + 18)

Speed 30 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Skills
Senses
passive perception 14
Languages
Common
Challenge
3 (700 XP)

Traits

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: . If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Melee Weapon Attack: to hit, reach 5 ft., one creature. Hit: .

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