For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Keen Hearing and Smell --repeating_npctrait_-CREATE_description|The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
!setattr --sel --repeating_npctrait_-CREATE_name|Pack Tactics --repeating_npctrait_-CREATE_description|The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
!setattr --sel --repeating_npctrait_-CREATE_name|Snow Camouflage --repeating_npctrait_-CREATE_description|The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
!setattr --sel --repeating_npcaction_-CREATE_name|Bite --repeating_npcaction_-CREATE_description|Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
!setattr --sel --repeating_npcaction_-CREATE_name|Cold Breath --repeating_npcaction_-CREATE_description|The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Keen Hearing and Smell.
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Snow Camouflage.
The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: . If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking on a failed save, or half as much damage on a successful one.
DM Options: Monster Talents
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Monster Loot: Monster Manual
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Legendary Bestiary
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Creature Harvest Index: Monstrosities
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Monster Loot: Icewind Dale: Rime of the Frostmaiden
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Monster Loot: Keys from the Golden Vault
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Monster Loot: Storm King's Thunder
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Monster Loot: Tales from the Yawning Portal
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Monster Loot: Tomb of Annihilation
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Official miniatures
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