For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-2_-CREATE_spellname|Arcane Lock --repeating_spell-2_-CREATE_spelllevel|2 --repeating_spell-2_-CREATE_spellschool|abjuration --repeating_spell-2_-CREATE_spellcastingtime|1 Action --repeating_spell-2_-CREATE_spellrange|Touch --repeating_spell-2_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-2_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-2_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-2_-CREATE_spellcomp_materials|Gold dust worth at least 25gp, which the spell consumes. --repeating_spell-2_-CREATE_spellritual|0 --repeating_spell-2_-CREATE_spellconcentration|0 --repeating_spell-2_-CREATE_spellduration|Until dispelled --repeating_spell-2_-CREATE_spelldescription|You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes. While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10. --repeating_spell-2_-CREATE_spellathigherlevels| --repeating_spell-2_-CREATE_spelloutput|SPELLCARD
V, S, M (Gold dust worth at least 25gp, which the spell consumes.)
Duration
Until dispelled
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.
While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
Otto's Irresistible Upcasting
adds
Variants
to this creature.
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