For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-2_-CREATE_spellname|Branding Smite --repeating_spell-2_-CREATE_spelllevel|2 --repeating_spell-2_-CREATE_spellschool|evocation --repeating_spell-2_-CREATE_spellcastingtime|1 Bonus Action --repeating_spell-2_-CREATE_spellrange|Self --repeating_spell-2_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-2_-CREATE_spellcomp_s|0 --repeating_spell-2_-CREATE_spellcomp_m|0 --repeating_spell-2_-CREATE_spellcomp_materials| --repeating_spell-2_-CREATE_spellritual|0 --repeating_spell-2_-CREATE_spellconcentration|{{concentration=1}} --repeating_spell-2_-CREATE_spellduration|Up to 1 minute --repeating_spell-2_-CREATE_spelldescription|The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends. --repeating_spell-2_-CREATE_spellathigherlevels|When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd. --repeating_spell-2_-CREATE_spelloutput|SPELLCARD
SRD 5.1From SRD 5.1
Branding Smite
2-level evocation
Casting Time
1 bonus action
Range
Self
Components
V
Duration
Concentration, Up to 1 minute
The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.
At Higher Levels.
When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.
Search by name, or choose a recently opened entry.
Add to…
esc
Full-text search — matches in entries, pages, notes and your uploaded documents. Filter with @ and #; start with ! to search everything you can access.
Type to search the full text of everything you can access, including uploaded documents.
Discussion
Log in to join the discussion.
No comments yet. Start the discussion.