For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-7_-CREATE_spellname|Conjure Celestial --repeating_spell-7_-CREATE_spelllevel|7 --repeating_spell-7_-CREATE_spellschool|conjuration --repeating_spell-7_-CREATE_spellcastingtime|1 Minute --repeating_spell-7_-CREATE_spellrange|90 feet --repeating_spell-7_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-7_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-7_-CREATE_spellcomp_m|0 --repeating_spell-7_-CREATE_spellcomp_materials| --repeating_spell-7_-CREATE_spellritual|0 --repeating_spell-7_-CREATE_spellconcentration|{{concentration=1}} --repeating_spell-7_-CREATE_spellduration|Up to 1 hour --repeating_spell-7_-CREATE_spelldescription|You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends. The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions. The GM has the celestial's statistics. --repeating_spell-7_-CREATE_spellathigherlevels|When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower. --repeating_spell-7_-CREATE_spelloutput|SPELLCARD
You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.
The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.
The GM has the celestial's statistics.
At Higher Levels.
When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.
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