For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-2_-CREATE_spellname|Enthrall --repeating_spell-2_-CREATE_spelllevel|2 --repeating_spell-2_-CREATE_spellschool|enchantment --repeating_spell-2_-CREATE_spellcastingtime|1 Action --repeating_spell-2_-CREATE_spellrange|60 feet --repeating_spell-2_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-2_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-2_-CREATE_spellcomp_m|0 --repeating_spell-2_-CREATE_spellcomp_materials| --repeating_spell-2_-CREATE_spellritual|0 --repeating_spell-2_-CREATE_spellconcentration|0 --repeating_spell-2_-CREATE_spellduration|1 minute --repeating_spell-2_-CREATE_spelldescription|You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak. --repeating_spell-2_-CREATE_spellathigherlevels| --repeating_spell-2_-CREATE_spelloutput|SPELLCARD
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.
Otto's Irresistible Upcasting
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