For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-3_-CREATE_spellname|Fear --repeating_spell-3_-CREATE_spelllevel|3 --repeating_spell-3_-CREATE_spellschool|illusion --repeating_spell-3_-CREATE_spellcastingtime|1 Action --repeating_spell-3_-CREATE_spellrange|Self --repeating_spell-3_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-3_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-3_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-3_-CREATE_spellcomp_materials|A white feather or the heart of a hen. --repeating_spell-3_-CREATE_spellritual|0 --repeating_spell-3_-CREATE_spellconcentration|{{concentration=1}} --repeating_spell-3_-CREATE_spellduration|Up to 1 minute --repeating_spell-3_-CREATE_spelldescription|You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a wisdom saving throw or drop whatever it is holding and become frightened for the duration. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a wisdom saving throw. On a successful save, the spell ends for that creature. --repeating_spell-3_-CREATE_spellathigherlevels| --repeating_spell-3_-CREATE_spelloutput|SPELLCARD
You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a wisdom saving throw or drop whatever it is holding and become frightened for the duration.
While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a wisdom saving throw. On a successful save, the spell ends for that creature.
Otto's Irresistible Upcasting
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