For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-7_-CREATE_spellname|Fire Storm --repeating_spell-7_-CREATE_spelllevel|7 --repeating_spell-7_-CREATE_spellschool|evocation --repeating_spell-7_-CREATE_spellcastingtime|1 Action --repeating_spell-7_-CREATE_spellrange|150 feet --repeating_spell-7_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-7_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-7_-CREATE_spellcomp_m|0 --repeating_spell-7_-CREATE_spellcomp_materials| --repeating_spell-7_-CREATE_spellritual|0 --repeating_spell-7_-CREATE_spellconcentration|0 --repeating_spell-7_-CREATE_spellduration|Instantaneous --repeating_spell-7_-CREATE_spelldescription|A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one. The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell. --repeating_spell-7_-CREATE_spellathigherlevels| --repeating_spell-7_-CREATE_spelloutput|SPELLCARD
A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.
The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.
Otto's Irresistible Upcasting
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