For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-3_-CREATE_spellname|Fireball --repeating_spell-3_-CREATE_spelllevel|3 --repeating_spell-3_-CREATE_spellschool|evocation --repeating_spell-3_-CREATE_spellcastingtime|1 Action --repeating_spell-3_-CREATE_spellrange|150 feet --repeating_spell-3_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-3_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-3_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-3_-CREATE_spellcomp_materials|A tiny ball of bat guano and sulfur. --repeating_spell-3_-CREATE_spellritual|0 --repeating_spell-3_-CREATE_spellconcentration|0 --repeating_spell-3_-CREATE_spellduration|Instantaneous --repeating_spell-3_-CREATE_spelldescription|A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried. --repeating_spell-3_-CREATE_spellathigherlevels|When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. --repeating_spell-3_-CREATE_spelloutput|SPELLCARD
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels.
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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