For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-5_-CREATE_spellname|Flame Strike --repeating_spell-5_-CREATE_spelllevel|5 --repeating_spell-5_-CREATE_spellschool|evocation --repeating_spell-5_-CREATE_spellcastingtime|1 Action --repeating_spell-5_-CREATE_spellrange|60 feet --repeating_spell-5_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-5_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-5_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-5_-CREATE_spellcomp_materials|Pinch of sulfur. --repeating_spell-5_-CREATE_spellritual|0 --repeating_spell-5_-CREATE_spellconcentration|0 --repeating_spell-5_-CREATE_spellduration|Instantaneous --repeating_spell-5_-CREATE_spelldescription|A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one. --repeating_spell-5_-CREATE_spellathigherlevels|When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th. --repeating_spell-5_-CREATE_spelloutput|SPELLCARD
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.
At Higher Levels.
When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
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