For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-4_-CREATE_spellname|Guardian of Faith --repeating_spell-4_-CREATE_spelllevel|4 --repeating_spell-4_-CREATE_spellschool|conjuration --repeating_spell-4_-CREATE_spellcastingtime|1 Action --repeating_spell-4_-CREATE_spellrange|30 feet --repeating_spell-4_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-4_-CREATE_spellcomp_s|0 --repeating_spell-4_-CREATE_spellcomp_m|0 --repeating_spell-4_-CREATE_spellcomp_materials| --repeating_spell-4_-CREATE_spellritual|0 --repeating_spell-4_-CREATE_spellconcentration|0 --repeating_spell-4_-CREATE_spellduration|8 hours --repeating_spell-4_-CREATE_spelldescription|A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity. Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage. --repeating_spell-4_-CREATE_spellathigherlevels| --repeating_spell-4_-CREATE_spelloutput|SPELLCARD
A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.
Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.
Otto's Irresistible Upcasting
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