For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-6_-CREATE_spellname|Harm --repeating_spell-6_-CREATE_spelllevel|6 --repeating_spell-6_-CREATE_spellschool|necromancy --repeating_spell-6_-CREATE_spellcastingtime|1 Action --repeating_spell-6_-CREATE_spellrange|60 feet --repeating_spell-6_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-6_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-6_-CREATE_spellcomp_m|0 --repeating_spell-6_-CREATE_spellcomp_materials| --repeating_spell-6_-CREATE_spellritual|0 --repeating_spell-6_-CREATE_spellconcentration|0 --repeating_spell-6_-CREATE_spellduration|Instantaneous --repeating_spell-6_-CREATE_spelldescription|You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes. --repeating_spell-6_-CREATE_spellathigherlevels| --repeating_spell-6_-CREATE_spelloutput|SPELLCARD
You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
Otto's Irresistible Upcasting
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