For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-4_-CREATE_spellname|Ice Storm --repeating_spell-4_-CREATE_spelllevel|4 --repeating_spell-4_-CREATE_spellschool|evocation --repeating_spell-4_-CREATE_spellcastingtime|1 Action --repeating_spell-4_-CREATE_spellrange|300 feet --repeating_spell-4_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-4_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-4_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-4_-CREATE_spellcomp_materials|A pinch of dust and a few drops of water. --repeating_spell-4_-CREATE_spellritual|0 --repeating_spell-4_-CREATE_spellconcentration|0 --repeating_spell-4_-CREATE_spellduration|Instantaneous --repeating_spell-4_-CREATE_spelldescription|A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn. --repeating_spell-4_-CREATE_spellathigherlevels|When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th. --repeating_spell-4_-CREATE_spelloutput|SPELLCARD
V, S, M (A pinch of dust and a few drops of water.)
Duration
Instantaneous
◎
20 ft. cylinder
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At Higher Levels.
When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
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