For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-cantrip_-CREATE_spellname|Light --repeating_spell-cantrip_-CREATE_spelllevel|cantrip --repeating_spell-cantrip_-CREATE_spellschool|evocation --repeating_spell-cantrip_-CREATE_spellcastingtime|1 Action --repeating_spell-cantrip_-CREATE_spellrange|Touch --repeating_spell-cantrip_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-cantrip_-CREATE_spellcomp_s|0 --repeating_spell-cantrip_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-cantrip_-CREATE_spellcomp_materials|A firefly or phosphorescent moss. --repeating_spell-cantrip_-CREATE_spellritual|0 --repeating_spell-cantrip_-CREATE_spellconcentration|0 --repeating_spell-cantrip_-CREATE_spellduration|1 hour --repeating_spell-cantrip_-CREATE_spelldescription|You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a dexterity saving throw to avoid the spell. --repeating_spell-cantrip_-CREATE_spellathigherlevels| --repeating_spell-cantrip_-CREATE_spelloutput|SPELLCARD
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a dexterity saving throw to avoid the spell.
Otto's Irresistible Upcasting
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