For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-4_-CREATE_spellname|Phantasmal Killer --repeating_spell-4_-CREATE_spelllevel|4 --repeating_spell-4_-CREATE_spellschool|illusion --repeating_spell-4_-CREATE_spellcastingtime|1 Action --repeating_spell-4_-CREATE_spellrange|120 feet --repeating_spell-4_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-4_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-4_-CREATE_spellcomp_m|0 --repeating_spell-4_-CREATE_spellcomp_materials| --repeating_spell-4_-CREATE_spellritual|0 --repeating_spell-4_-CREATE_spellconcentration|{{concentration=1}} --repeating_spell-4_-CREATE_spellduration|Up to 1 minute --repeating_spell-4_-CREATE_spelldescription|You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the start of each of the target's turns before the spell ends, the target must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends. --repeating_spell-4_-CREATE_spellathigherlevels|When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th. --repeating_spell-4_-CREATE_spelloutput|SPELLCARD
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the start of each of the target's turns before the spell ends, the target must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
At Higher Levels.
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
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